Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2018-04-23
JAM GAME by James Dunlap (@james-dunlap), Anthony Dunlap (@anthony-dunlap), and Cameron Dunlap (@cameron-dunlap)
Description
Satan is at it again! As a professional gambler, Satan approached you and offered you the card game of your life. Of course, you had to accept. You quickly learn, however, that Satan’s card game also involves guns, bombs, and poison. You must slaughter as many of Satan’s demons as you can before you succumb to death to cause him as much harm as you can.
It is probably obvious, but the genres we mixed were card game and top-down shooter.
Controls
WASD - Move your character. There are two move modes that can be selected from the menu.
Mouse - Aim your weapon.
Click - Activate the selected weapon.
ESC - Bring up the in-game menu.
1-4 - Activate the selected card
Card Types
Health - Heals you
Pistol - Single shot per click with a delay
SMG - Auto fire, hold the mouse button down
Bomb - Self-explanatory, but be careful about the distance. It will hurt you too!
Poison - Creates a poison cloud that stays for a while
A health card activates automatically when selected and is then discarded. Bomb and poison cards are single-use. Once used they are discarded. SMG and Pistol are timed cards. However, all cards, including bomb and poison, are discarded five seconds after activation.
Enemies are divided into waves and get harder with each wave.
We hope you enjoy playing this game as much as we have enjoyed making it.
The work was divided up as follows
James - Coding, Scripting, and 1 graphic!
Anthony - Most graphics and particle systems
Cameron - Remaining graphics, Sound FX, and Music
Tools Used
Unity 2017.3.1f1
Gimp
Bosca Ceoil
Bfxr
Notes about the WebGL Version
Please note: We have come to notice that the sound fx seem harsher and louder in the WebGL version than in a standalone. We did nothing different and this is likely due to either the Unity Web Engine or the browser. Before starting a WebGL game, we highly recommend reducing the volume on the sound fx to about half. Thanks!
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2017-12-04
JAM GAME by James Dunlap (@james-dunlap), Anthony Dunlap (@anthony-dunlap), and Cameron Dunlap (@cameron-dunlap)
Blast your way through goopy aliens and moldy hamburgers as you fight for cleanliness. Beware the goop and slime that your enemies will throw at you to slow you down. The more gunk on your ship, the harder it will be to move!
We had a late start by 24 hours as I had a conflict on Friday through Saturday afternoon, but we did finish!
WASD or arrows to move
Left Control or space to shoot
Collect Goop-B-Gone to remove goop.
Don’t collide with the enemies.
Please note that if you play the WebGL version, please play it in full screen. It did not scale well to the smaller window.
James - Coding and Scripting
Anthony - All graphics
Cameron - Sound and Music
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2017-07-31
JAM GAME by James Dunlap (@james-dunlap), Anthony Dunlap (@anthony-dunlap), and Cameron Dunlap (@cameron-dunlap)
The crew of a colony ship lands on a foreign planet, but (inconveniently) have very limited power routed to their pods and cannot be retrieved from cryogenic sleep. You control the Colony Construction Robot (CCR) with the task of maintaining power to the ship as well as creating a suitable home in the not-so-hospitable conditions of the planet. The question remains, though, if the CCR and Cryogenic Operating System (CryOS) want the colonists to be revived…
See below for links to the builds.
Advanced warning that the Linux build has not been tested. The Mac one may require you to change some security settings on your Mac. Also, please note that the WebGL version differs slightly as you cannot multi-thread in WebGL, so the game may lag slightly when pathfinding.
Read the messages provided by the game. First, build solar panels to slow down the loss of power. The first mine to be built should be a silicon mine. Stabilize first, then start to grow. Remember, mines MUST be powered to work.
You must build certain items to complete the game. These can be checked by clicking the Check Colony button on the screen. Also, the ship’s battery can not be losing power.
For posterity sake, this game was developed completely in 72 hours by myself and my two sons. We each contributed the following items:
We hope you enjoy our second entry into the Ludum Dare game jam as much as we enjoyed making it.
HTML5 (web): https://lonewolfstudios.org/ld39/WebGL
Windows: https://lonewolfstudios.org/ld39/Win32.zip
Windows: https://lonewolfstudios.org/ld39/Win64.zip
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2017-04-23
JAM GAME by James Dunlap (@james-dunlap), Anthony Dunlap (@anthony-dunlap), and Cameron Dunlap (@cameron-dunlap)
Have you ever played with toy boats in your bathtub? Have you ever wondered what it would be like to have a REAL naval war?
If you answered yes to one, both, or maybe none of these questions, then this is the game for you !
In Suds of War, you control plastic boats in a war to dominate the bathtub. Destroy enemy ships and attack the enemy base (a sponge). Rubber ducks block your way to victory, so go around them.
You start the game with three ships, try to hold on to them. If for some reason all three cannot be placed, the unplaceable ships will be available for immediate spawning, but you can only spawn next to your base.
Web | Windows (x86) | Windows (x64) | MacOS (Universal) | Linux (Universal) | Source on BitBucket
Advanced warning that the Linux build has not been tested. Also, the Mac one required me to change some security settings on my MacBook. If you know how to fix this, please let me know! (It complained that it was downloaded from Dropbox. I have it set to allow me to run programs that are not from the App Store.)
Left-Click to select or deselect a ship Right-Click after selecting to attack or move
At the bottom of the screen is an end turn button and the status of your ships.
Click the ship icon to respawn a ship. Ships have a cooldown timer that is displayed on the button. The more ships you have down, the longer it takes them to respawn.
Your goal is to destroy the enemy sponge before the enemy ships destroy your sponge.
For posterity sake, this game was developed completely in 72 hours by myself and my son. We each contributed the following items:
We hope you enjoy our very first entry into the Ludum Dare game jam as much as we enjoyed making it.