Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2024-04-17
It’s that time of year again: Sorcerers from across all lands have been summoned (consenting or otherwise) to prove their worth in a battle of wits and nonsensical mayhem– televised for all of the wizarding world to see. You were never too fond of watching the games, despite being an avid theurge yourself. You’ll wish you had, as you’ve been summoned to the arena and must now beat out the competition! Conjure forth your fiendish gnomes, terrible trolls, and even other mystical practitioners to aid you in this fight to the death.
Let the games begin!
WASD or ZQSD - Movement
Number keys - Place available units (in presented order)
E,R,F - Select new units from upgrades
Fight other sorcerers by placing units, consuming some available mana. Successfully defeating an opponent sorcerer will spawn a Mana Crystal, which will increase your maximum mana and mana regeneration while also granting a selection of an additional unit. Defeat all 8 opponents to win, or try the endless mode for true chaos. Other sorcerers may also defeat competitors, and claim some Mana Crystals for themselves; best be quick!
James Dunlap - Coding
Anthony Dunlap - Coding
Cameron Dunlap - Graphics
Oliver Richmeier - Music, SFX
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2022-10-02
JAM GAME by James Dunlap (@james-dunlap), Anthony Dunlap (@anthony-dunlap), Cameron Dunlap (@cameron-dunlap), and Oliver Richmeier (@oliver-richmeier)
Persistence is a puzzle game. Unlike others, however, you are stuck jumping between rooms. In each room, you have only 10 seconds to accomplish what is needed. Don’t worry, though, if you make a mistake the room will come back around. Anything that was done in that room, however, will be undone. Triggers set in other rooms will stay. The difficulty is in figuring out how each room interacts. Sometimes, you will need to visit a room more than once. Unfortunately, once you finish one set of rooms, you will be presented with another.
At the top of the screen, you will be presented with the triggers that must be activated to complete the level set. You push the movable block within the room onto the colored buttons to activate the trigger and/or to open doors. Those doors may be located in a different room, though. See a green door in your current room, but no button? Then the button is in a different room, so wait for time to expire so the room will change.
Some blocks are linked together and moving one will sometimes move another. If two blocks are linked horizontally, they will move together if one is moved vertically and vice versa.
WASD - Move
Arrow Keys - Move
ZQSD - Move
James - Coding
Anthony - Coding
Cameron - Graphics, models, animations
Oliver - Music
Due to the inclusion of the editor and how we created the levels this time, a WebGL build was not possible. We usually try to include one when possible, but this game, unfortunately, will not work as written. Additionally, we are guessing as to whether the Assets folder is appropriately placed for a Mac OSX or Linux build, so they may not work either. Win64 does work as intended, and is the preferred way to play.
Try your hand at creating levels. The editor is available from the main menu. In order to create level sets, first create and export your levels. Please give them unique names to avoid overwriting the existing levels. Then, when you have a set of levels, switch to the level set editor. Type a name for the level set and click “Create”. Then, select the correct levels. They will be used in the order that they are added to the list. Finally, select the triggers that must be active to win the level set. Click Export. Level sets are used in alphabetical order, so if you want yours first, try prefixing an _ to its name. If you want it last, use z instead.
Win64: https://lonewolfstudios.org/ld51/Win64/Persistence.zip
MacOS: https://lonewolfstudios.org/ld51/MacOS/Persistence.zip
Linux: https://lonewolfstudios.org/ld51/Linux/Persistence.zip
Soundtrack: https://oliverrichmeier.bandcamp.com/album/persistence-original-soundtrack
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2022-04-03
You’ve created a new world, but something’s gone wrong this time. On the horizon appears a swarm of ruthless creatures, determined to destroy the Heart of your operations. You must make defenses as quickly as possible, or else you’ll be overwhelmed. Is destruction inevitable?
“Sorcery’s End” is a round-based tower defense game. At the start of every round, you get currency. You then have a limited time to place laser towers, missile towers, and mines before being swarmed by enemies. You can’t place towers next to each other, but you can place mines wherever you like. The map is randomly generated so each game will be unique.
WASD - Move
Q+E - Rotate
Left Mouse Button - Select/build structures
Right Mouse Button - Deselect
Scroll Wheel - Zoom
James - Coding
Anthony - Coding
Cameron - Graphics, models, animations
Oliver - Music, SFX
The WebGL version does suffer from lower performance and will lag especially with a lot of units on the screen. We have not experienced this in the downloadable versions.
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2021-10-04
You– Ryan “O-Ryan” Orwell – were sent to investigate a fallen civilization, but it didn’t take long to figure out why nobody was home. Quickly upon arrival, the planet reacts to your presence with aggression. The grounds quake; the world is falling apart! You must return to your ship and abort before there’s no ship left!
Left and Right arrow keys (alternatively, A/D) - Move
Up and Down arrow keys while moving (W/S) - Aim 45 degrees
X - Shoot
W or Up while standing still - Aim up
C - Bomb (when accessible)
Space - Jump
S or Down Arrow - Drop from wall grab (when accessible)
F1 - Die and return to checkpoint
James - Coding
Anthony - Level Design, Coding
Oliver - Music
Cameron - Graphics
Author: jdunlap1974@gmail.com
Category: Ludum Dare
Posted: 2020-10-04
You heard the woods were dangerous, but you never imagined you’d find yourself in this situation. You are an amateur alchemist, and you came prepared with your most powerful spell– the stasis infusion loop. You are confined within the safety of your loop by the malevolent ghoul stalking the woods outside. Not entirely out of options, you consider finding ingredients outside of the loop to work towards a solution to banish the ghost and break free of his grasp.
WASD - Movement (alternatively, AZERTY keybinds are supported)
Space - Pick up item
I- Inventory
C- Crafting menu (only accessible in the loop)
Crafting menu can hold up to 3 items, be sure to use that to your advantage!
James- Coding
Anthony- Game Design, AI, sfx
Oliver- Music, sfx
Cameron- Graphics, sfx
We are supplying Win64, MacOS, Linux, and WebGL builds. Please be aware that we have only tested the Win64 and WebGL builds.