Tags: xblig

09/27/11

Permalink 09:56:10 pm, by jdunlap Email , 343 words   English (US)
Categories: Euchre, Assembly Line, XBox Indie Games

Update

Well, it's been a while since I've blogged, so I have a lot to catch up on. The last post was back in July, prior to the release of Assembly Line. I am rather surprised that Assembly Line has not done better than Euchre 360, but Euchre has far outsold Assembly Line in any given time since release and also when compared in most time intervals. That's not to say that Euchre is selling like hotcakes, but I have been satisfied with the success of both. They have netted enough to keep my subscription to AppHub active at least.

So, it's now on to my next projects. I am currently working on two. One is another puzzle game that is suffering from feature bloat right now. It started as a simple net puzzle game. You know, the type where you are given a network of objects and you have to connect them. It was going to include a level editor until I came up with my new idea. I stumbled across Simon Tatham's puzzle collection and thought that it would be great to port it to the XBox. This would be allowable under the MIT license under which it is licensed. For most of the puzzles, though, I would start from scratch and some would be eliminated as they are not well suited for an XBox controller. Implementing the puzzle collection would mean that the game would randomly create levels.

The second game is a space adventure similar to an old DOS game (and C64) that was always a favorite of mine. It includes adventure, combat, and two-player head-to-head combat. I have a basic framework done, but need to write the code for the encounters, finish up the melee, create a starmap, and add the entire story. The story is nothing like the original, so it isn't really a clone. It is on hold right now, though, as I try to get some decent images to use in the game.

For anyone wondering, CityBuilder is on hold indefinitely as I do these other projects.

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