Category: Assembly Line

09/27/11

Permalink 09:56:10 pm, by jdunlap Email , 343 words   English (US)
Categories: Euchre, Assembly Line, XBox Indie Games

Update

Well, it's been a while since I've blogged, so I have a lot to catch up on. The last post was back in July, prior to the release of Assembly Line. I am rather surprised that Assembly Line has not done better than Euchre 360, but Euchre has far outsold Assembly Line in any given time since release and also when compared in most time intervals. That's not to say that Euchre is selling like hotcakes, but I have been satisfied with the success of both. They have netted enough to keep my subscription to AppHub active at least.

So, it's now on to my next projects. I am currently working on two. One is another puzzle game that is suffering from feature bloat right now. It started as a simple net puzzle game. You know, the type where you are given a network of objects and you have to connect them. It was going to include a level editor until I came up with my new idea. I stumbled across Simon Tatham's puzzle collection and thought that it would be great to port it to the XBox. This would be allowable under the MIT license under which it is licensed. For most of the puzzles, though, I would start from scratch and some would be eliminated as they are not well suited for an XBox controller. Implementing the puzzle collection would mean that the game would randomly create levels.

The second game is a space adventure similar to an old DOS game (and C64) that was always a favorite of mine. It includes adventure, combat, and two-player head-to-head combat. I have a basic framework done, but need to write the code for the encounters, finish up the melee, create a starmap, and add the entire story. The story is nothing like the original, so it isn't really a clone. It is on hold right now, though, as I try to get some decent images to use in the game.

For anyone wondering, CityBuilder is on hold indefinitely as I do these other projects.

07/12/11

Permalink 10:46:36 am, by jdunlap Email , 65 words   English (US)
Categories: Assembly Line, XBox Indie Games

Another delay for Assembly Line

Assembly Line has once again been pulled from review. This time, a change that had been made over the last week resulted in another issue for which I had failed to test. Thanks to the two reviewers who did find it, though. I have pulled it for now, will take the 30 seconds that I need to fix it, and will repost in a week.:'(

07/03/11

Permalink 12:08:09 pm, by jdunlap Email , 176 words   English (US)
Categories: Assembly Line, XBox Indie Games

Assembly Line Nearing Completion

Assembly Line went to review earlier this week.  I chose to pull it yesterday, though, after a tester found that a player who had created a lot of levels in the level editor experienced a delay in loading when going in to the game or the editor.  This was caused by the way that I was searching for the level files and have found a much quicker way to do it.

Another issue that the reviewer had was that there was no way to erase just the level files that they had created.  This occurred because the storage container used was the same for the player data as for the level data.  I have now changed this.  Additionally, I have added a Level Manager that will allow the player to delete created levels.  The deleted level will be replaced by the last level.

Since it was pulled from review, however, it will be another week before I can put it in review again.  Oh well, I will use that time to make it that much better!

06/08/11

Permalink 01:09:24 pm, by jdunlap Email , 147 words   English (US)
Categories: Assembly Line, XBox Indie Games

Assembly Line

Coming soon to XBox Live Indie Games!

Assembly Line is a puzzle style game where the player is given an end product to produce and they have to determine how to put the machines together to produce it! The game is based on a game for the Commodore 64 called the factory.

The features of Assembly Line are:

  • Machines
  • 3 Different Lasers
    • Thin
    • Medium
    • Thick
  • 2 Types of Drills with 3 different configurations for each one
    • Square
    • Round
  • A rotator to rotate the product
    • Rotates in multiples of 45 degrees
  • A flipper to flip the product
  • 3 different colors of paint to apply to be combined to form six different colors
  • Unlockable machines and levels
  • A level editor that is unlockable after beating all of the included levels
  • 150 Included levels to provide hours of fun!
  • A planned third type of drill may be included

Keep looking for it on XBox Live Indie Games!

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